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619
Jul 26, 2011 11:44:08 GMT -5
Post by nico on Jul 26, 2011 11:44:08 GMT -5
here it is
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619
Jul 27, 2011 20:25:30 GMT -5
Post by "WFigs Exile" Brobot on Jul 27, 2011 20:25:30 GMT -5
Man fix your lighting. Get a lamp.The walking was very choppy. The whole thing was stiff and overall choppy. Take more pictures, move the joints, get a lamp, and hold the figure still.
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619
Jul 28, 2011 8:36:23 GMT -5
Post by nico on Jul 28, 2011 8:36:23 GMT -5
there is a lamp but my room is dark and the lamp isnt the strongest just to let u know
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619
Jul 28, 2011 14:12:14 GMT -5
Post by "WFigs Exile" Brobot on Jul 28, 2011 14:12:14 GMT -5
Broski, then you gotta get another one!
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619
Jul 28, 2011 19:41:10 GMT -5
Post by nico on Jul 28, 2011 19:41:10 GMT -5
ok
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619
Jul 29, 2011 6:24:48 GMT -5
Post by "WFigs Exile" Brobot on Jul 29, 2011 6:24:48 GMT -5
I'm just trying to help, not being mean.
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619
Jul 29, 2011 8:14:20 GMT -5
Post by nico on Jul 29, 2011 8:14:20 GMT -5
ik didnt mean to sound like that either
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619
Jul 31, 2011 15:13:01 GMT -5
Post by tswanimations on Jul 31, 2011 15:13:01 GMT -5
the animation is pretty smooth but unfortunately extremely stiff which kills it. You should move the arms during the walking, it will look more realistic. The reaction is good but I would have liked a Springboard splash or something. Just move the joints in every frame.
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619
Jul 31, 2011 15:25:38 GMT -5
Post by nico on Jul 31, 2011 15:25:38 GMT -5
hey thanks its hard using RAs because they always fall but i appricate the comment
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619
Jul 31, 2011 15:42:07 GMT -5
Post by tswanimations on Jul 31, 2011 15:42:07 GMT -5
yeah you could use blue tac and string, then they shouldn't be falling anymore and btw. you could have speeded up the walking a little bit. I think it would look better
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619
Jul 31, 2011 19:48:56 GMT -5
Post by nico on Jul 31, 2011 19:48:56 GMT -5
also i downloaded photoscape and photofiltre so i can now take more pics and edit
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619
Aug 1, 2011 17:04:58 GMT -5
Post by "WFigs Exile" Brobot on Aug 1, 2011 17:04:58 GMT -5
That'll help you very much.
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